Now that we’ve started talking about object oriented programming, Bob thought it would be a great time to gently introduce a common notation for expressing class design and object interactions called the Unified Modeling Language, specifically, the Class Diagram artifact. Bob demonstrates how to explain your design decisions on a napkin or whiteboard to explain what members (fields, properties, methods) that should be added to a class, as well as how to represent a basic (aggregation) interaction between two classes.
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